
- #PARAMETERS IN COMPONET INSTALLBUILDER HOW TO#
- #PARAMETERS IN COMPONET INSTALLBUILDER INSTALL#
- #PARAMETERS IN COMPONET INSTALLBUILDER UPDATE#
- #PARAMETERS IN COMPONET INSTALLBUILDER CODE#
I think I need to use a but I'm not sure how I would declare and initialize it correctly to be used how I want. However, I don't know how I would engineer this to work correctly. I suspect this is because I am using a variable for the substitution, instead of a. The ARCHIVE_DATA_DIR is C:\Program Files\Example-1.0/Data/Archive The INPUT_DATA_DIR is C:\Program Files\Example-1.0/Data/Input I have set the database parameters to be required, because they are. If database parameter is ' B' the user is prompted for the connection properties. If database parameter is ' A' a database is installed, and the connection properties are set in the post-installation actions. The NODE_DATA_DIR is C:\Program Files\Example-1.0/Data/Node The user has the option of choosing between 2 databases.
#PARAMETERS IN COMPONET INSTALLBUILDER INSTALL#
The install patth is C:\Program Files\Example-1.0 Uninstall - this is the result of the installer being done on a Windows machine.
#PARAMETERS IN COMPONET INSTALLBUILDER UPDATE#
Notice I create in the and then use those variables in the action to update the installed file.txt. Here are the details of the example problem that illustrates this betterįile.txt - this file contains the elements to replace during installation The install patth is NODE_DATA_DIR is INPUT_DATA_DIR is ARCHIVE_DATA_DIR is - this is the simple installer test file I created to illustrate my problem. I read about the variable modifier suffixes, so I could use $ such as: This works great for windows, but it doesn't work for Linux because the path delimiter is backslash instead of forward slash. This directory will be user writable and I want the directory deleted upon removal. Create a new output property if you need the component to communicate something to the outside world. xml file to control the installer creation.Īs part of the installation I want to create a data directory in the installation root. But those SET variables should only be used inside the component and not referenced outside the component. I have an asset called Init(args) that implements a pattern similar to this (but with bells and whistles).My company wants to use installbuilder to create installers for windows and linux. For example, you can create and save a verbose log file to a location of your choice by passing the /L parameter through setup.exe to the MSI package. One of the coolest things about this pattern is that you can actually assign arguments into read-only fields and properties in the constructor :o Parameter Descriptions Passing parameters to the MSI package /v The /v command-line parameter enables you to pass parameters supported by Windows Installer through setup.exe to the MSI package. InteractObject instancedClass = gameObject.AddComponent
#PARAMETERS IN COMPONET INSTALLBUILDER CODE#
My code is below and as you can see from the comments I have tried a few things. Next, we are creating our Checkbox component, which will toggle the text of.
#PARAMETERS IN COMPONET INSTALLBUILDER HOW TO#
AddComponent is the way I want to go but I am unsure how to pass it my values. When the checkbox is marked the two parameters are sent and it is taken the. I can remove Monobehavior(which i don't want to do) or I can use AddComponent. At the bottom of the components DATA tab, edit the default parameter values.

After some research it looks like there are 2 solutions to that problem. Select a component based on a data source that includes parameters. However I ran into the problem of not being able to use the keyword New in Unity. Property parameters enable the passing of arguments for a property evaluation, providing our first steps toward formula based user defined functions. Behavior properties enable a component to fire a custom event into its container, such as OnChange. SomeClass myclass = New SomeClass(value1,value2) Enjoy two new experimental features for formula based components.

I was able to achieve this using the usual method of: I am trying to call an instance of a class and pass some values into a constructor. I am currently learning c# and a little stuck.
